This unpredictability makes the combat very interesting and dynamic.ĭead Space 3 hails the arrival of weapon crafting to the series. It’s quite unsettling when you have completely dismembered an enemy and they persist in in their advance with tentacles that have sprouted from the open wounds when the last enemy that you killed did not. The new, more humanoid necromorph that the dev team refers to as ‘fodder’, adapts and changes as you dismember it, sometimes even faking death in order to attack you. The enemy AI seems to be more intelligent and unpredictable this time around. There is nothing within the gameplay that requires them to be used as a fundamental part of your core progression. In fact, the rolling and crouching are simply additional tools to your arsenal. It can be used as a last minute escape from a gruesome decapitation, but you will not be able to solely rely on continuously rolling to avoid attacks. Similarly, the rolling feels heavy as well. While it helps when trying to hide behind objects from human enemies who are shooting at you, the crouch cover system will do nothing against a necromorph who is trying to tear you apart. It is not a sticky, environment based cover. The “cover” system is little more than Isaac crouching. The new rolling/dodging and cover system reflect how human Isaac is. In terms of gameplay, Dead Space 3 is the next logical step without simply rehashing the second game. Isaac is more experienced in taking on the necromorphs after the events of the first two games, but it still retains the Dead Space charm. The evolution of the gameplay is extremely natural, without making it feel like a typical shooter or action game. He is an ordinary man who has been thrown into extraordinary circumstances throughout the course of the series. He’s an engineer traditionally burdened by a heavy suit and equipment. Fans of the previous games will recall that the controls felt heavy.
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